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Änderungen
→Details zur Tilemap
**Hitpoints: (int)
**Type: (Lava, Floor, Spike, Deko, Bomb)
**Name: (Block0, Block1, Block2, Block3, Block4, Block5, Block6, Lava1, Lava2, Lava3, Lava4, Bomb1, Bomb2, SpikeLeft, SpikeTop, SpikeDown, SpikeRight, SpawnAndLevelEnd, Sign1, Sign2, Lamp1, Lamp2, Lamp3, Lamp4, Lamp5, Lamp6, Lamp7, Lamp8, Lamp9, Lamp10, Block1Background, Block2Background, Block3Background, Block4Background, Block5Background, Block6Background, Stone1, Stone2, Stone3, TutorialSignPC, TutorialSignConsole, TutorialSignPCMidground_Stein01, Ruine, Ruine01, Stalagtit01, Stalagtit02, Stalagtit03, Stalagtit04, background_stones01, background_stones02)
**Radius: float
**LightType: cone, point, chain